Live action roleplay is not what most people think
SaveLive action roleplay lets you step into a character's life for a day or a weekend, using costumes, props and your imagination to bring a shared story to life. It is not theatre, not a video game and not restricted to fantasy settings — it is collaborative storytelling where you become part of the fiction. Fantastical Quests explains what live action roleplay is, how to start and what you need to know before your first event.
Live action roleplay combines rules, imagination and physical presence
Players create characters and act them out in real time, making decisions as those characters would. A game master or event organiser sets the world, the situation and the boundaries. Some events use dice or card mechanics to resolve uncertain actions; others rely on players' choices and the story that unfolds from them. Combat, when it happens, uses foam weapons or agreed gestures that keep everyone safe.
The fiction runs alongside the event rules. Your character might be a merchant, a knight or a scientist, depending on the setting. You speak as they would, react to other characters and pursue goals that matter to them. What makes it live action is that you are there, in costume, moving through the space and responding in the moment.
Settings range from historical to science fiction
Events may be set in medieval Europe, in a spaceship's crew quarters or in a modern city where magic is real. The setting shapes what you wear, what props you carry and how your character fits into the world. Historical roles require research into clothing and manners of the period. Fantasy roles give you more freedom but still benefit from internal consistency — a character's background should make sense within the world's rules.
Starting live action roleplay requires research and a willingness to learn
Find local groups through online directories, social media or word of mouth. Many groups welcome newcomers and run beginner-friendly events. Read the event rules carefully before you attend. Each group has its own approach to combat safety, character creation and the boundary between fiction and real life.
Your first event will teach you more than any guide. Expect to feel uncertain about when to stay in character and when to step out. Watch experienced players, ask questions between scenes and remember that everyone started somewhere. Most groups assign a mentor or buddy to help new players navigate their first day.
Character creation starts with a concept you can sustain
Choose a character whose motivations you understand and whose voice feels natural. A backstory gives you goals and relationships to explore during the event. Keep it flexible — other players' characters will shape your story as much as your own plans do. Avoid characters who refuse to engage with others or whose only trait is being powerful. The goal is to create opportunities for shared scenes, not to dominate them.
Costumes signal your character to other players
What you wear tells others who your character is before you speak. A long coat and a satchel suggest a traveller or scholar. Armour and a sword mark you as someone prepared for combat. Costumes do not need to be expensive — charity shops, DIY modifications and borrowed items can build a convincing look.
Comfort matters more than perfection. You will be moving, sitting and possibly fighting in your costume for several hours. Shoes should support your feet on uneven ground. Layers let you adjust to changing weather. Test your costume before the event to make sure nothing restricts your movement or vision.
Props add weight to your character's actions
A pouch of coins, a journal or a set of lockpicks makes your character's skills tangible. Props you can hand to other players — a letter, a token, a vial — create moments of interaction. Keep them simple and safe. Foam weapons must meet the event's safety standards. Fragile items should stay at home.
Making your own props gives you exactly what your character needs. Foam, fabric and paint can turn household items into convincing fantasy objects. Safety comes first — no sharp edges, no hard cores in weapons and nothing that could injure another player during a scene.
Steps to make a safe foam weapon
- Choose a core of fibreglass or carbon fibre that flexes without breaking.
- Cut closed-cell foam to the shape you want and glue it firmly to the core.
- Pad the tip with extra foam so it compresses on contact.
- Cover the foam with fabric or tape to protect the surface and give it colour.
- Test the weapon on yourself before using it on another player — if it stings, add more padding.
Event rules keep everyone safe and the story coherent
Combat rules define what counts as a hit, how much damage different weapons deal and how players signal when their character is injured or defeated. Non-combat rules cover theft, deception and other interactions where outcomes are uncertain. Some events use calls — short phrases that describe an effect — to keep the pace moving.
Consent and boundaries protect players from scenes they are not comfortable with. Many groups use a safe word or gesture that stops a scene immediately. Respect other players' limits without questioning them. If a scene becomes uncomfortable for you, step out and tell an organiser.
Common terms you will hear at events
A non-player character is played by an organiser or volunteer to populate the world and drive the story forward. The game master oversees the event, resolves disputes and adjusts the story as needed. Boffer refers to foam weapons used in combat. In-character means you are acting as your character; out-of-character is when you step back to your real self. Immersion describes the feeling of being fully present in the fiction.
Practical preparation makes your first event smoother
Pack more water than you think you need. Bring snacks that do not require cutlery. A small first-aid kit, a torch and a spare layer of clothing cover most unexpected situations. Label your belongings so they can be returned if lost. Leave valuables at home or in a locked vehicle.
Arrive early enough to set up your sleeping area, change into costume and find the event briefing. The briefing explains the setting, the rules and any immediate plot hooks. Listen carefully and ask questions if anything is unclear. Other players will assume you know the basics once the event starts.
What live action roleplay is not
It is not a competition where one player wins. Success is measured by the stories you create together, not by defeating other characters. It is not a place to work out real-life conflicts through your character's actions. The fiction should remain separate from your relationships outside the event. It is not a performance for an audience — you are part of the story, not watching it.
Local groups offer different styles and settings
Some groups focus on combat and tactical challenges. Others emphasise political intrigue or personal drama. Weekend-long events immerse you in the world for days. Single-session games let you try the hobby without committing to a long event. Visit a few groups before deciding where you fit best.
Costs vary by group and event length. Some groups charge for site hire, food and event materials. Others run on volunteer contributions and minimal fees. Ask about costs when you enquire, and check what is included. Most groups lend spare kit to new players who do not yet own their own.
Comparing event types
| Type | Duration | Focus |
|---|---|---|
| One-day event | Several hours | Contained story, easier scheduling |
| Weekend event | Two to three days | Deeper immersion, ongoing plot |
| Campaign | Multiple events over months | Long-term character development |
| Convention game | A few hours | Trying new systems, meeting players |
Your character grows through play, not through planning alone
The character you imagine before the event will change once you interact with others. Relationships form, goals shift and new motivations emerge from scenes you did not anticipate. Let your character respond to what happens rather than forcing a predetermined arc. The best stories come from choices made in the moment.
Keep notes after each event. What your character learned, who they met and what they want next all feed into future sessions. Other players' characters are part of your story too — ask them what their character thought of a shared scene. Those conversations often reveal angles you missed.
#Beginner tips #DIY armour #Event rules
Download PDF: Your First Live Action Roleplay Event Checklist PDF, 30 KB
Further reading
Frequently asked questions
How much does it cost to start live action roleplay?
Initial costs depend on the group and the costume you build. Many groups lend weapons and basic kit to new players. A simple costume from charity shops and borrowed items can cost very little. Event fees vary by length and location, often covering site hire and food.
What should I bring to my first live action roleplay event?
Bring water, snacks, a torch, a first-aid kit and weather-appropriate clothing. Pack your costume and any props your character needs. A notebook and pen help you keep track of the story. Label your belongings and leave valuables at home.
How do I know if a live action roleplay group is right for me?
Visit an event as a spectator or ask to observe part of a session. Talk to current members about the group's style, rules and expectations. Try a one-day event before committing to a longer campaign. Different groups suit different preferences for combat, storytelling and immersion.